Assets are accumulated from spider solitär and one card is drawn from the player deck.
Arranging. Every player can utilize assets and play a game of cards like Allies and Attachments.
Mission. Every player chooses what characters (legends or Allies) they will ship off the mission. At that point cards equivalent to the quantity of players are uncovered from the experience deck and situated on the organizing region. All out resolution of the saints is contrasted with the all out danger strength of cards in the organizing region and if self discipline is more noteworthy, players have effectively quested and some advancement tokens are put on the mission card. A particular number of tokens are needed in each journey for it to be finished.
Travel. Players may venture out collectively to an area on the organizing region, making it a functioning area and done contributing with its danger level after questing. Progress tokens are set there first after effectively questing until the area is completely investigated.
Experience. Players may connect with adversary animals on the arranging region and afterward commitment checks are made to check whether any adversaries draw in the players. Drawn in adversaries are moved from the arranging region and put before the connecting with player.
Battle. Foes at that point assault the players first and afterward players assault adversaries. Characters may either focus on a mission, guard or assault adversaries. Every one of these activities require the character to deplete (turn sideways). Characters may likewise debilitate when utilizing a capacity that expects them to do as such.